The group fails and has to fight some low level goons. The Fay the offers if they solve a riddle they get to move on ahead, if they fail they must fight. The last session the group comes across a tricksy fay spirit they have to get pass. Npc fights alongside them "The Dm needs someone to push the enemy in our direction." Enemy using a disabling move "The Dm wants to stop me from insta-killing his boss" Npc being nice "The Dm wants us to remember this guy for later". They also have a habit of explain Npc actions through the lens of a dm. The player is staunch in thinking that if they're knocked down in a fight I will immediately kill them, and approach every combat like they are about to die (which bothers me since I have over multiple sessions stated that death isn't a major component of this game and I would never kill off someone without making a clear warning). Usually I will bend the rules so they can do something cool/creative and hand out free items but when I withhold accessing a specific tool because of there circumstance or I rule an ability that doesn't favor them in the moment, I get a very audible "That's BS" or "your making my character useless". If there up against a wild beast they try to use animal handling to calm down the creature even though they spent the past few turns wailing on it and get pouty when it doesn't work. When I have a bandit attack them they vocalize how they feel targeted even though the bandits are evenly attacking everyone. Most of the time my players are engaged, having fun, and whatnot, but I've noticed a player can get very toxic when things don't work out in their favor. Im a fairly new DM and have been running pathfinder for some time now. I just need to rant to get this off my chest.
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