Space is definitely a concern for me and why I’ve never owned a real pinball machine, as well as the cost. However, the ALP is priced currently around the $750 (USD) range. While they are typically beautifully designed, they are expensive, play one game, prone to repairs and take up quite a bit of room. As you may know, a full-size dedicated pinball machine can cost upwards of $5,000-$15,000. If you’re new to the ALP/virtual pinball, I’d recommend checking it out (clicking the thumbnail will open the video in a separate tab, you won’t lose your place here). The video to the right was my early experience with the Legends Pinball machine. Video: AtGames Legends Pinball Setup, Game Play and Review One is coming likely within weeks that I think you’ll enjoy! I also plan to add some more advanced modding projects for those that are interested. Please check back often ( See Change log for recent updates) as this guide receives updates as new information is known. If you’re also interested in learning more about your expansion options with the Legends Pinball, a great place to start is the Legends Pinball Modding Series which will step you through many of these. Though, since my initial purchase, I’ve added the Arcade Control Panel, BitPixel HV, well over a hundred Zaccaria and TAITO tables and have connected a PC for playing VPX, Future Pinball and Pinball FX3. You won’t need to expand your Legends Pinball to enjoy playing all the exciting Zaccaria and TAITO virtual pinball tables (volumes are sold separately, however). Back when I received the machine on, there were very few accessories available. There have been a number of great expansion options made available during that time. If you’re curious what I like about it, please see here. Nice, but that will never be enough, with the competition offering so much more for offline play.I’ve now owned the AtGames Legends Pinball (or ALP) for a full year and I am very pleased with my experience with it during that time. Also, every high score obtained offline counts then, and later on leaderboards after connection is made (as is the industry standard.)Ĭurrently, the only reason to play ZP offline is fun and practice. The result? Each PC has all that player’s high scores, always. (Similar for Achievements, but simply their presence.) When “Upload” is selected, a comparison is made of either the score data, or timestamps, for each high score in order to update the leaderboards with any new high scores. If PC play is more recent, the player is asked if that offline data is to be uploaded. After playing OFFline, then eventually going ONline, the cloud checks the timestamp of last PC play, and compares it to that of the last Cloud reported play. When playing OFFline, every high score may be assigned a timestamp, but each session certainly does. There should never be a time (after the first score) when no comparison takes place. Thus, if someone is playing OFFline, their personal high scores are available to be compared to. (If playing online, they will ALSO be uploaded to populate leaderboards when suitably high.) That way even in the event of a crash, data is current and accurate regardless of that PC’s next session connection status. Regardless of connection status, every high score is stored on each PC. Please consider as overview, not necessarily technically accurate): Not to presume, but the following is sort of what is standard in the computer pinball industry as I understand it (on Steam. It repeatedly, game after offline game, indicates “Your Best Score” of “0”, even if there is actually a week of prior online scoring, and multiple offline games. (Nor does ZP store existing personal high scores for offline personal score comparison purposes.)Īnd I don’t just mean ZP doesn’t upload offline scores to leaderboards (when and if appropriate.) It seems to record nothing. It appears that while ZP does now (thankfully) permit offline play, it does absolutely nothing with those offline scores.
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